According to Indonesia’s Games Market and Industry Report 2021 launched by Kominfo in collaboration with Niko Partners, Indonesia is a $1 billion video game market with more than 170 million gamers. Mobile gaming is the primary driver of growth in the country, with its revenue (US$ 755.5 million) amounting to more than twice of its PC gaming revenue (US$ 318.8 million) in 2021. Niko Partners predicts that Indonesia’s rtp live revenue will reach US$ 968 million for mobile and US$ 426.2 million for PC in 2025. The new regulation provides an opportunity to obtain information on the number of gaming company which operates in the country.
Mobile and tablet games for Indonesian – there are several games with audio on our Indonesian for mobile pages, including colors, numbers, phrases, animals, vocabulary. If you come to this site with a mobile device you will be automatically redirected to this page. Indonesian learning links – web-based dictionaries, online learning tools and Bahasa Indonesia media sites. Indonesian spelling games – this Indonesian spelling section at present offers five exercises for spelling everyday Bahasa Indonesia words; colors, two animal vocabulary activities and two general vocab games. These quizzes are some of the most fun Indonesian practice games on this website, and possibly the most appealing to kids.
Furthermore, sites that are included in this list have to be active. This means they must at least have published one article in the past week before the data compiled. Two further vocabulary quizzes for learning new words in Bahsasa Indonesia. Use our Indonesian vocabulary quiz 3, and then continue building up your basic Indonesian vocabulary with the Indonesian vocabulary practice quiz 4.
However, it must be emphasized that the cut-off score provided was just an estimate. By no means can the cut-off score be used as a sole diagnostic tool for online game addiction diagnosis. The most frequently used diagnostic criteria for online game diagnosis is an adapted version of Pathological Gambling diagnostic criteria from DSM-IV-TR. The same Pathological Gambling diagnostic criteria are also adapted for Young’s Internet Addiction diagnostic criteria. Another set of diagnostic criteria that can be used for online game addiction is proposed by Griffith, which includes salience, mood modification, tolerance, withdrawal, conflict, and relapse. Both, Young’s and Griffith’s diagnostic criteria have been translated to an online game addiction measure.
The descriptive results of the validation sample are shown in Table 1. The mean of the online game addiction scale for the online gamers is 14.23 (4.81). The mean for the longest time recorded in playingonline game is 5.79 hours (5.12), with a maximum score of 82 hours. Local game developers are targeted to hold 50 per cent of the national market by 2020.
However, it contributed only 1.8% to the domestic market according to Anton Soeharyo, chief executive of local developer TouchTen. Director-general of informatics application Semuel Abrijani Pangerapan from the Ministry of Communication and Informatics gave a different figure, at 10 per cent market share in 2016. The Indonesian learning app LinGo Play is engaging, interactive, and entertaining. Producers of the online game have also added a little competitive twist to keep you motivated. Through the LinGo Play app, you canlearn Indonesian language online with fellow learners sitting in different corners of the world.